SPIDER-MAN: NO WAY HOME
SPIDER-MAN: NO WAY HOME
ART DIRECTOR | Marvel Studios | PD: Darren Guilford | WATCH TRAILER
Led a team of creatives (set designers, carpenters, sculptors, painters, graphics, vehicles, and special effects) to bring this film to life on stage & on location. Because of the heavy stunts in this film, each set had to be curated with this in mind. It took months of prep, miniature models, and work notes to get everyone on the same page about every detail. I had the privilege to work on a few story pivotal sets as well as art directed the vehicles for the film.
PETER PAN’S DONUT SHOP
| Location Build
Peter Pan’s Donut Shop is a staple in New York. Taking on this set during covid meant we had to recreate it in Atlanta instead of traveling to shoot the real location in New York. Luckily we were able to find a building in Atlanta which had both an interior & exterior option that would work. Through extensive site surveys and studies we were able to come up with a layout that fit the space. My foreman Mark Fish and his team built the interior, retrofitting our set into the empty building. And with some set decorating magic, signage, a little SPFX snow we were able to turn this street into a New York neighborhood.
POLICE STATION
Stage Build |
We’ve all seen police stations in past Spider-Man movies, so when this set came my way there was a challenge to do something different but yet grounded and authentic. Through an abundance of research of precinct’s in New York, we were able to combine elements and details to establish this.
HIGH SCHOOL
| Exterior Build
Creating the facade of this high school in New York was an undertaking. It was one of the few sets we had to build outside and needed to match perfectly since we’ve seen this location in the other spider-man movies.
Stage Build |
STATUE BASE
This was a unique set that was stunt heavy and had a major changeover. We needed to film it for a scene in a clean state then again after destruction.
VEHICLES
One of the unique jobs I had on this film was managing all the vehicles. We had many heavily stunted scenes that involved vehicles. In some cases this means you have to build parts of a vehicle, modify working vehicles, or creating something completely from scratch. For this film we did all three.